Entry tags:
some more heroes app: celty
Player Information
Name: Ame
Age: 20!
Current Characters: First time plz be gentle
Contact: fastest way is on AIM @ cawing christ
Character Information
Name: Celty Sturluson
Age:Wow rude She has no specific age, but it's safe to say that she's been around for at least several hundred years. Physically, she has the body of a young, twenty-something year old woman.
Fandom: Durarara!!
Appearance:
History: The Idiot's Guide To Starting A Gang, Japanese Sleepy Hollow
Canon Point: post episode 25
Personality:
Game Specific
Suitability:
Weapon:
Samples
Log/Third Person Sample:
Journal Entry/First Person Sample: Let me know if this isn't okay!
Name: Ame
Age: 20!
Current Characters: First time plz be gentle
Contact: fastest way is on AIM @ cawing christ
Character Information
Name: Celty Sturluson
Age:
Fandom: Durarara!!
Appearance:
character design, +1 bike, with head, with head official image sobbing
To say Celty is bangin' is pretty fucking accurate. Though not as busty as Anri, she's more on the leaner side but that black bodysuit definitely leaves nothing to the imagination; if anything it seems to accentuate her slim curves. She's headless for majority of the series and wears a yellow cat-eared helmet with the ears being vents, but it is revealed that Celty is a natural redhead with wavy shoulder length hair and green eyes.
History: The Idiot's Guide To Starting A Gang, Japanese Sleepy Hollow
Canon Point: post episode 25
Personality:
"I wonder where I was headed?"
Taciturn, cold, intimidating, strange, frightening; these are just some of the words many of the people living in Ikebukuro use to describe Celty, Japan's very own version of the Sleepy Hollow/Headless Horseman legend. In actuality, Celty is really quite friendly; she's not your typical social butterfly, that's true, though when approached, she isn't one to shrug off a conversation. She's a perfect case of self-discovery wrapped in an enigma, wrapped in a legend.
Celty isn't ignorant to the fear humans may have towards her, however, and even she sometimes doesn't always know how to act around them; she's still learning, despite the fact that she's been around for several hundred years. Being a dullahan, it wasn't exactly part of her daily routine to go and socialize or interact with humans, and thus, she harbors some sympathy (which could even be considered kindness) for them. Celty really deviates from the norms and stereotypes of most, if not all, of your average spirit/legend/paranormal deity in that she doesn't exactly carry herself with the thought of being above humans, and her curiosity to get to know them belies her real age. In fact, she tries to blend in and learn -- she enjoys chatting online, watching television and DVDs, and even learns how to cook. Along with the fact that she wears a motorcycle helmet all the time when she goes out is proof of that: she doesn't want to scare people, and she knows that it really isn't normal for a woman in her twenties to be walking around without a head on her shoulders. Though she is far from normal, she has a fear of aliens and doesn't like being called a monster, she accepts what she is. She is afraid of dying, as surprising as it may seem, which was why she is so determined to find her head. If her head is destroyed, then the rest of her will go with it, no matter where it is. It's because of the lack of control that frightens her, as she will have no idea what may happen in the near future.
Celty's first real example of kindness is during work for Izaya Orihara, who had organized an entire kidnap-and-rescue scenario for a suicidal girl named Rio Kamichika. Izaya hired Celty to rescue Rio from the kidnappers whom were also hired by Izaya, which she accomplished, eventually bringing Rio to the rendezvous point to meet up with Izaya. However, she went beyond her responsibility to save Rio with a web of shadows produced by her body when Rio decided to jump from the building after her conversation with Izaya. When asked why, Celty merely responded by typing out because the world is not as cruel as you think onto her PDA for Rio before driving off. Clearly, Celty has a decent sense of right and wrong, and though she isn't human, she lacks the doom and gloom that tends to accompany legends of the dullahan.
Being an underground courier, Celty deals with a wide variety of people. She is infamous as the "Black Rider" and is considered an urban legend in Ikebukuro. Only less than a handful of people actually know who she is, and even fewer know what she is. Though this is soon remedied at the end of episode 11, when she confronts the girl she believes has her head and eventually comes to a realization. After coming to terms with the fact about whether or not she was becoming human after twenty years spent in Ikebukuro, she realizes that she has let her quest to find her head consume and dominate her; meeting with Mika (the girl who supposedly has her head) causes Celty to find new cause for her existence.
She isn't human. She has no eyes to convey emotion, no mouth to vocalize and solidify her feelings, yet that doesn't mean that she doesn't exist. She reveals herself as a dullahan in the middle of Ikebukuro on a busy night, fending off suits from Yagiri Pharmaceuticals who are trying to attack Mikado Ryuugamine. In the midst of the action, her characteristic motorcycle helmet gets knocked off, prompting people take pictures of the "Headless Rider" before running and screaming. And Celty, she doesn't stop them, merely wanting them to see her for what she is.
However, she quickly finds out that Mika actually isn't the one in possession of her head and it was actually Shinra's doing that Mika had the appearance of Celty's head. Being the man whom Celty had been living with for the past twenty years, and whom she had seen grow for most of his life, she was obviously upset by the news. When she goes to confront him, however, he doesn't give her a chance to speak, addressing all of her concerns himself. It goes to show just how well Shinra knows Celty and she is aware of it; she insists that she would never leave him, with her head or not when he reveals that he was afraid she'd leave him if she reclaimed her head. When it comes to Shinra, Celty is sincere with her emotions, despite the fact that she didn't really seem to understand them at first. The two become lovers after this and it merely drives home the fact of how human Celty has become, and how she is capable of emotions and feelings like humans even though she isn't one at all.
Celty is shown to be a good listener, often lending an ear to her acquaintances. One such example would be Shizuo Heiwajima, who, being rather taciturn himself, enjoys his conversations with Celty. It could be the fact that since she is unable to really speak, she often waits for the person to finish before contributing herself and doesn't usually interject. The fact that she uses cellphones and PDAs to communicate could also contribute to this. But really, for living as long as she has, it's obvious that Celty has experienced many things and has a wealth of good advice stored in her to be shared with those who need it.
Game Specific
Suitability:
First of all, Celty is a dullahan, a supernatural headless being who shares an association with the Grim Reaper. This means that Celty is no stranger to death and violence -- she walks around without a head for the entire duration of the series, come on. Celty also possesses physical strength above that of an average human, though she is not quite on par with Shizuo. Still, she's rather fast and agile, and is also capable of manipulating a shadow-like, durable substance to form objects ranging from gloves to chariots at her will. The shadow is a part of her and is usually seen billowing from her neck when she removes her helmet. Celty is immortal - the only way to kill her would be destroying her head, however she still experiences pain and while she doesn't possess a heart or blood, she seems to bleed the shadow she manipulates.
Out of battle abilities include: decent cooking skills (not exactly Iron Chef material, but she can make a pretty good lunch/dinner), the ability to text/type with verbal speed, at least 30+ years of equestrian practice, and twenty years of motorcycle experience.
In this game, she will have her head (attached) and will not have her shadow manipulation skills. She also will not be immortal and completely susceptible to injuries, even death. This change will obviously be all kinds of awkward for her and it will take some time to adjust, only for the fact that the one thing she searched for has just suddenly reappeared. After the initial shock, she will adjust pretty quickly and accordingly (i.e.: being more careful in fights or avoiding them if possible). She also won't really be okay with the idea of fighting people to "death", but she has the mental capacity to not flip tables about it. If it also means being able to get the people she knows back home to Ikebukuro, she will do it without hesitation.
Weapon:
If possible, a retractable scythe with a built in laser rifle; something like Margaret's weapons, except she'd just have a bigger one instead of two. The size fully extended would be reminiscent to her usual one that she uses back home (it's pretty big), and the blade would be forged from a stronger metal than traditional steel that can stand toe-to-toe with all your crazy beam weapons. The main downside is that it contains only five laser rounds, which means once she fires that thing five times, it'll be reduced to a regular melee weapon.
Samples
Log/Third Person Sample:
There were just some things that never changed; the traffic during the evening hour to her presence in Ikebukuro, even the sunsets were always the same in the park she always took the time to visit whenever she could. Change was something of a mystery, Celty knew; choices and consequences, cause and effect - everything was connected. And she, well... she was merely just a piece in the bigger puzzle. That didn't change even here in Santa Destroy, a place that was extremely different from any other place she had been to or lived in, she finds herself delivering things just like she did back home.
It still took a while to get accustomed to, the obvious being the sudden possession of her head, the realization that she was no longer immortal, which eventually overrode the suspicion of abduction by aliens (though the jury's still out on that one). Here, she was fully human: she has eyes to see, a mouth to speak and convey emotions with. Here, she could finally experience what it's like to truly be human, yet it is also here that she learns how fragile a human can be. Celty was never one to actively seek violence unless the situation called for it, and even then, it would never be taken to the point of killing. Being in a place that required it as a form of survival was something she would never fully adjust to, no matter how long she spent here.
But that didn't mean she wouldn't keep fighting. She still had people to protect here and protecting meant sending them home and sending them home meant fighting and fighting meant killing. It was a necessary evil, an endless cycle, but one that she was locked in until the day they find another way, another method. She won't be holding her breath for that, though.
Journal Entry/First Person Sample: Let me know if this isn't okay!